Animation
27So verwenden Sie die Easing-Funktion
Adjusting the easing function allows you to adjust the speed of the character’s bone movement between two keyframes. 1. Using…
Anleitungen erstellen
Adding guides while animating allows you to adjust the character's motions more precisely. Drag from the horizontal/vertical ruler to create…
So stellen Sie die Geschwindigkeit der Bewegung ein
The higher the frame rate, the faster the action, and vice versa. Select any number in the timeline to adjust…
So verwenden Sie das visuelle Fenster
The visual window is the visible area of the published content. Adding a visual window to a character and adjusting…
So verwenden Sie Schleifenstart/-ende
Select the period to loop, preview the range of the animation and check the motion is correct for that period.…
So verwenden Sie die Capture-Funktion
When you want to save a certain frame of your character's motion, you can use the [Capture] feature to save…
So fügen Sie eine Bewegungsvorlage hinzu
Use template motions to quickly add motions to your character. After adding a skeleton to your character, enter animation editor…
Wie man die Bewegungsspuren und Knochen des Charakters ein- oder ausblendet
Tick [Movement] can show the character's movement tracks when previewing bone movements, helping to edit bone motion more accurately. Tick…
Schritt und Einzug von Ebenenrahmen und Knochenrahmen
Use the [Step] and [Indent] features of the timeline right-click operation to adjust the position of layer frames/bone frames in…
Ebenenrahmen oder Knochenrahmen gruppieren und Gruppierung aufheben
Grouping layer frames/bone frames make it more convenient to manage multiple layer frames/bone frames. Ungrouping layer frames/bone frames to modify…
So speichern Sie benutzerdefinierte Bewegungen
The [Save Motion] feature within the timeline allows you to combine your custom character motions and save them to the…
So veröffentlichen Sie eine Animation
When you want to publish only a piece of your character's motion, you can use the [Export] feature to select…
So verwenden Sie Auto-Keyframe
Within the timeline, setting auto keyframe makes it quicker to add layer frames and bone frames. Click [Edit] in the…
Video hinzufügen
The purpose of adding a video is to provide a reference for the subsequent application of the character to the…
Gif hinzufügen
The purpose of adding a GIF is to provide a reference for the subsequent application of the character to the…
Audio hinzufügen
The purpose of adding audio is to provide a reference for the subsequent application of the character to your animated…
Verwendung von Knochenrahmen
How to use bone frames? A bone frame is a frame in which a character's bone motion changes. Adding bone…
So verwenden Sie Ebenenrahmen
A layer frame is a frame in which the character's layer changes. Adding layer frames within the timeline allows you…
Animationszeitachse
After adding a skeleton to the character, you can proceed to the animation editor to animate it. Today we're going…
So passen Sie die Anzeigereihenfolge von Ebenen an
When animating, when a part of a character's layers is misaligned it is necessary to adjust the order of the…
Was ist die Rolle von IK
The movement of the child bone drives the movement of the parent bone, which is Inverse Kinematics (IK). IK is…
Welche Rolle spielt die Biegung bei geraden Knocheneigenschaften?
Bend is for straight bones, and it can adjust the flexibility of the character's bones. Click a straight bone >…
Wie man einen Vorlagencharakter umdreht
Normally the character’s side view is leftward, you can flip it horizontally in the animation editor. In the animation editor,…
So ersetzen Sie einige der Ebenen eines Charakters im Animationsmodus
Sometimes you need to add a motion such as a hand holding things to a character, and then you need…
So ändern Sie die Haarfarbe des Charakters im Animationsmodus
In the animate mode, double-click on the hair layer; Click [Change Color] in the [Replace Layer] pop-up > [Pick Screen…
So fügen Sie Gesichtsausdrücke wie Zwinkern und Sprechen hinzu
When creating a character, it is often necessary to add facial expressions to it. There are two situations for adding…
So passen Sie die Kleidung des Charakters an, nachdem Sie eine Sitzbewegungsvorlage hinzugefügt haben
When adding sitting motions to characters, some characters may have clothes that are off their body, this is because the…