
Анимация
27Добавить аудио
The purpose of adding audio is to provide a reference for the subsequent application of the character to the animated…
Добавить гифку
The purpose of adding a GIF is to provide a reference for the subsequent application of the character to the…
Добавить видео
The purpose of adding a video is to provide a reference for the subsequent application of the character to the…
Хронология анимации
After adding a skeleton to the character, you can proceed to the animation editor to animate it. Today we're going…
Сгруппировать и разгруппировать кадры слоя или кадры костей
Grouping layer frames/bone frames make it more convenient to manage multiple layer frames/bone frames. Ungrouping layer frames/bone frames to modify…
Как добавить движение шаблона
Use template motions to quickly add motions to your character. After adding a skeleton to your character, enter animation editor…
Как добавить выражения лица, такие как подмигивание и разговор
When creating a character, it is often necessary to add facial expressions to it. There are two situations for adding…
Как отрегулировать одежду персонажа после добавления шаблона сидячего движения
When adding sitting motions to characters, some characters may have clothes that are off their body, this is because the…
Как настроить порядок отображения слоев
When animating, when a part of a character's layers is misaligned it is necessary to adjust the order of the…
Как настроить скорость движения
The higher the frame rate, the faster the action, and vice versa. Select any number in the timeline to adjust…
Как изменить цвет волос персонажа в режиме анимации
In the animate mode, double-click on the hair layer; Click [Change Color] in the [Replace Layer] pop-up > [Pick Screen…
Как создавать руководства
Adding guides while animating allows you to adjust the character's motions more precisely. Drag from the horizontal/vertical ruler to create…
Как отразить символ шаблона
Normally the character’s side view is leftward, you can flip it horizontally in the animation editor. In the animation editor,…
Как скрыть или показать следы движения персонажа и кости
Tick [Movement] can show the character's movement tracks when previewing bone movements, helping to edit bone motion more accurately. Tick…
Как опубликовать часть анимации
When you want to publish only a piece of your character's motion, you can use the [Export] feature to select…
Как заменить некоторые слои персонажа в режиме анимации
Sometimes you need to add a motion such as a hand holding things to a character, and then you need…
Как сохранить пользовательское движение
The [Save Motion] feature within the timeline allows you to combine your custom character motions and save them to the…
Как использовать автоматический ключевой кадр
Within the timeline, setting auto keyframe makes it quicker to add layer frames and bone frames. Click [Edit] in the…
Как использовать костяные рамки
How to use bone frames? A bone frame is a frame in which a character's bone motion changes. Adding bone…
Как использовать рамки слоя
A layer frame is a frame in which the character's layer changes. Adding layer frames within the timeline allows you…
Как использовать начало/конец цикла
Select the period to loop, preview the range of the animation and check the motion is correct for that period.…
Как использовать функцию смягчения
Adjusting the easing function allows you to adjust the speed of the character’s bone movement between two keyframes. 1. Using…
Как использовать функцию захвата
When you want to save a certain frame of your character's motion, you can use the [Capture] feature to save…
Как использовать визуальное окно
The visual window is the visible area of the published content. Adding a visual window to a character and adjusting…
Шаг и отступ фреймов слоев и костных фреймов
Use the [Step] and [Indent] features of the timeline right-click operation to adjust the position of layer frames/bone frames in…
Какова роль изгиба в свойствах прямой кости
Bend is for straight bones, and it can adjust the flexibility of the character's bones. Click a straight bone >…
Какова роль ИК
The movement of the child bone drives the movement of the parent bone, which is Inverse Kinematics (IK). IK is…