• 添加音頻

    The purpose of adding audio is to provide a reference for the subsequent application of the character to the animated...

  • 添加動圖

    The purpose of adding a GIF is to provide a reference for the subsequent application of the character to the...

  • 添加視頻

    The purpose of adding a video is to provide a reference for the subsequent application of the character to the...

  • 動畫時間軸

    After adding a skeleton to the character, you can proceed to the animation editor to animate it. Today we're going...

  • 分組和取消分組圖層框架或骨骼框架

    Grouping layer frames/bone frames make it more convenient to manage multiple layer frames/bone frames. Ungrouping layer frames/bone frames to modify...

  • 如何添加模板動作

    Use template motions to quickly add motions to your character. After adding a skeleton to your character, enter animation editor...

  • 如何添加面部表情,例如眨眼和說話

    When creating a character, it is often necessary to add facial expressions to it. There are two situations for adding...

  • 添加坐姿模板後如何調整角色的衣服

    When adding sitting motions to characters, some characters may have clothes that are off their body, this is because the...

  • 如何調整圖層的顯示順序

    When animating, when a part of a character's layers is misaligned it is necessary to adjust the order of the...

  • 如何調整運動速度

    The higher the frame rate, the faster the action, and vice versa. Select any number in the timeline to adjust...

  • 如何在動畫模式下改變角色頭髮的顏色

    In the animate mode, double-click on the hair layer; Click [Change Color] in the [Replace Layer] pop-up > [Pick Screen...

  • 如何創建指南

    Adding guides while animating allows you to adjust the character's motions more precisely. Drag from the horizontal/vertical ruler to create...

  • 如何翻轉模板字符

    Normally the character’s side view is leftward, you can flip it horizontally in the animation editor. In the animation editor,...

  • 如何隱藏或顯示角色的運動軌跡和骨骼

    Tick [Movement] can show the character's movement tracks when previewing bone movements, helping to edit bone motion more accurately. Tick...

  • 如何發布動畫片

    When you want to publish only a piece of your character's motion, you can use the [Export] feature to select...

  • 如何在動畫模式下替換角色的某些圖層

    Sometimes you need to add a motion such as a hand holding things to a character, and then you need...

  • 如何保存自定義動作

    The [Save Motion] feature within the timeline allows you to combine your custom character motions and save them to the...

  • 如何使用自動關鍵幀

    Within the timeline, setting auto keyframe makes it quicker to add layer frames and bone frames. Click [Edit] in the...

  • 如何使用骨骼框架

    How to use bone frames? A bone frame is a frame in which a character's bone motion changes. Adding bone...

  • 如何使用圖層框架

    A layer frame is a frame in which the character's layer changes. Adding layer frames within the timeline allows you...

  • 如何使用循環開始/結束

    Select the period to loop, preview the range of the animation and check the motion is correct for that period....

  • 如何使用緩動函數

    Adjusting the easing function allows you to adjust the speed of the character’s bone movement between two keyframes. 1. Using...

  • 如何使用捕捉功能

    When you want to save a certain frame of your character's motion, you can use the [Capture] feature to save...

  • 如何使用可視化窗口

    The visual window is the visible area of the published content. Adding a visual window to a character and adjusting...

  • 圖層框架和骨骼框架的步進和縮進

    Use the [Step] and [Indent] features of the timeline right-click operation to adjust the position of layer frames/bone frames in...

  • 彎曲在直骨屬性中的作用是什麼

    Bend is for straight bones, and it can adjust the flexibility of the character's bones. Click a straight bone >...

  • IK的作用是什麼

    The movement of the child bone drives the movement of the parent bone, which is Inverse Kinematics (IK). IK is...

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