
動畫片
27添加音頻
The purpose of adding audio is to provide a reference for the subsequent application of the character to the animated...
添加動圖
The purpose of adding a GIF is to provide a reference for the subsequent application of the character to the...
添加視頻
The purpose of adding a video is to provide a reference for the subsequent application of the character to the...
動畫時間軸
After adding a skeleton to the character, you can proceed to the animation editor to animate it. Today we're going...
分組和取消分組圖層框架或骨骼框架
Grouping layer frames/bone frames make it more convenient to manage multiple layer frames/bone frames. Ungrouping layer frames/bone frames to modify...
如何添加模板動作
Use template motions to quickly add motions to your character. After adding a skeleton to your character, enter animation editor...
如何添加面部表情,例如眨眼和說話
When creating a character, it is often necessary to add facial expressions to it. There are two situations for adding...
添加坐姿模板後如何調整角色的衣服
When adding sitting motions to characters, some characters may have clothes that are off their body, this is because the...
如何調整圖層的顯示順序
When animating, when a part of a character's layers is misaligned it is necessary to adjust the order of the...
如何調整運動速度
The higher the frame rate, the faster the action, and vice versa. Select any number in the timeline to adjust...
如何在動畫模式下改變角色頭髮的顏色
In the animate mode, double-click on the hair layer; Click [Change Color] in the [Replace Layer] pop-up > [Pick Screen...
如何創建指南
Adding guides while animating allows you to adjust the character's motions more precisely. Drag from the horizontal/vertical ruler to create...
如何翻轉模板字符
Normally the character’s side view is leftward, you can flip it horizontally in the animation editor. In the animation editor,...
如何隱藏或顯示角色的運動軌跡和骨骼
Tick [Movement] can show the character's movement tracks when previewing bone movements, helping to edit bone motion more accurately. Tick...
如何發布動畫片
When you want to publish only a piece of your character's motion, you can use the [Export] feature to select...
如何在動畫模式下替換角色的某些圖層
Sometimes you need to add a motion such as a hand holding things to a character, and then you need...
如何保存自定義動作
The [Save Motion] feature within the timeline allows you to combine your custom character motions and save them to the...
如何使用自動關鍵幀
Within the timeline, setting auto keyframe makes it quicker to add layer frames and bone frames. Click [Edit] in the...
如何使用骨骼框架
How to use bone frames? A bone frame is a frame in which a character's bone motion changes. Adding bone...
如何使用圖層框架
A layer frame is a frame in which the character's layer changes. Adding layer frames within the timeline allows you...
如何使用循環開始/結束
Select the period to loop, preview the range of the animation and check the motion is correct for that period....
如何使用緩動函數
Adjusting the easing function allows you to adjust the speed of the character’s bone movement between two keyframes. 1. Using...
如何使用捕捉功能
When you want to save a certain frame of your character's motion, you can use the [Capture] feature to save...
如何使用可視化窗口
The visual window is the visible area of the published content. Adding a visual window to a character and adjusting...
圖層框架和骨骼框架的步進和縮進
Use the [Step] and [Indent] features of the timeline right-click operation to adjust the position of layer frames/bone frames in...
彎曲在直骨屬性中的作用是什麼
Bend is for straight bones, and it can adjust the flexibility of the character's bones. Click a straight bone >...
IK的作用是什麼
The movement of the child bone drives the movement of the parent bone, which is Inverse Kinematics (IK). IK is...