Animación
27Cómo utilizar la función de aceleración
Adjusting the easing function allows you to adjust the speed of the character’s bone movement between two keyframes. 1. Using…
Cómo crear guías
Adding guides while animating allows you to adjust the character's motions more precisely. Drag from the horizontal/vertical ruler to create…
Cómo ajustar la velocidad del movimiento
The higher the frame rate, the faster the action, and vice versa. Select any number in the timeline to adjust…
Cómo usar la ventana visual
The visual window is the visible area of the published content. Adding a visual window to a character and adjusting…
Cómo usar el inicio/fin de bucle
Select the period to loop, preview the range of the animation and check the motion is correct for that period.…
Cómo utilizar la función de captura
When you want to save a certain frame of your character's motion, you can use the [Capture] feature to save…
Cómo agregar un movimiento de plantilla
Use template motions to quickly add motions to your character. After adding a skeleton to your character, enter animation editor…
Cómo ocultar o mostrar las huellas y los huesos del movimiento del personaje
Tick [Movement] can show the character's movement tracks when previewing bone movements, helping to edit bone motion more accurately. Tick…
Escalón y sangría de marcos de capas y marcos óseos
Use the [Step] and [Indent] features of the timeline right-click operation to adjust the position of layer frames/bone frames in…
Agrupar y desagrupar marcos de capas o marcos óseos
Grouping layer frames/bone frames make it more convenient to manage multiple layer frames/bone frames. Ungrouping layer frames/bone frames to modify…
Cómo guardar movimiento personalizado
The [Save Motion] feature within the timeline allows you to combine your custom character motions and save them to the…
Cómo publicar una pieza de animación
When you want to publish only a piece of your character's motion, you can use the [Export] feature to select…
Cómo utilizar fotogramas clave automáticos
Within the timeline, setting auto keyframe makes it quicker to add layer frames and bone frames. Click [Edit] in the…
Añadir video
The purpose of adding a video is to provide a reference for the subsequent application of the character to the…
Agregar GIF
The purpose of adding a GIF is to provide a reference for the subsequent application of the character to the…
Agregar sonido
The purpose of adding audio is to provide a reference for the subsequent application of the character to your animated…
Cómo usar marcos óseos
How to use bone frames? A bone frame is a frame in which a character's bone motion changes. Adding bone…
Cómo usar marcos de capa
A layer frame is a frame in which the character's layer changes. Adding layer frames within the timeline allows you…
Línea de tiempo de animación
After adding a skeleton to the character, you can proceed to the animation editor to animate it. Today we're going…
Cómo ajustar el orden de visualización de las capas
When animating, when a part of a character's layers is misaligned it is necessary to adjust the order of the…
¿Cuál es el papel de IK
The movement of the child bone drives the movement of the parent bone, which is Inverse Kinematics (IK). IK is…
¿Cuál es el papel de la curvatura en las propiedades del hueso recto?
Bend is for straight bones, and it can adjust the flexibility of the character's bones. Click a straight bone >…
Cómo voltear un personaje de plantilla
Normally the character’s side view is leftward, you can flip it horizontally in the animation editor. In the animation editor,…
Cómo reemplazar algunas de las capas de un personaje en el modo animado
Sometimes you need to add a motion such as a hand holding things to a character, and then you need…
Cómo cambiar el color del cabello del personaje en el modo animado
In the animate mode, double-click on the hair layer; Click [Change Color] in the [Replace Layer] pop-up > [Pick Screen…
Cómo agregar expresiones faciales como guiñar y hablar
When creating a character, it is often necessary to add facial expressions to it. There are two situations for adding…
Cómo ajustar la ropa del personaje después de agregar una plantilla de movimiento sentado
When adding sitting motions to characters, some characters may have clothes that are off their body, this is because the…