Animazione
27Come utilizzare la funzione di andamento
Adjusting the easing function allows you to adjust the speed of the character’s bone movement between two keyframes. 1. Using…
Come creare guide
Adding guides while animating allows you to adjust the character's motions more precisely. Drag from the horizontal/vertical ruler to create…
Come regolare la velocità del movimento
The higher the frame rate, the faster the action, and vice versa. Select any number in the timeline to adjust…
Come utilizzare la finestra visiva
The visual window is the visible area of the published content. Adding a visual window to a character and adjusting…
Come usare Loop Start/End
Select the period to loop, preview the range of the animation and check the motion is correct for that period.…
Come utilizzare la funzione di cattura
When you want to save a certain frame of your character's motion, you can use the [Capture] feature to save…
Come aggiungere un movimento modello
Use template motions to quickly add motions to your character. After adding a skeleton to your character, enter animation editor…
Come nascondere o mostrare le tracce di movimento e le ossa del personaggio
Tick [Movement] can show the character's movement tracks when previewing bone movements, helping to edit bone motion more accurately. Tick…
Step e Indent di Frame di livello e Bone Frame
Use the [Step] and [Indent] features of the timeline right-click operation to adjust the position of layer frames/bone frames in…
Raggruppa e separa le cornici di livello o le cornici ossee
Grouping layer frames/bone frames make it more convenient to manage multiple layer frames/bone frames. Ungrouping layer frames/bone frames to modify…
Come salvare il movimento personalizzato
The [Save Motion] feature within the timeline allows you to combine your custom character motions and save them to the…
Come pubblicare un pezzo di animazione
When you want to publish only a piece of your character's motion, you can use the [Export] feature to select…
Come utilizzare i fotogrammi chiave automatici
Within the timeline, setting auto keyframe makes it quicker to add layer frames and bone frames. Click [Edit] in the…
Aggiungi Video
The purpose of adding a video is to provide a reference for the subsequent application of the character to the…
Aggiungi Gif
The purpose of adding a GIF is to provide a reference for the subsequent application of the character to the…
Aggiungi Audio
The purpose of adding audio is to provide a reference for the subsequent application of the character to your animated…
Come usare i telai ossei
How to use bone frames? A bone frame is a frame in which a character's bone motion changes. Adding bone…
Come utilizzare i frame di livello
A layer frame is a frame in which the character's layer changes. Adding layer frames within the timeline allows you…
Cronologia dell'animazione
After adding a skeleton to the character, you can proceed to the animation editor to animate it. Today we're going…
Come regolare l'ordine di visualizzazione dei livelli
When animating, when a part of a character's layers is misaligned it is necessary to adjust the order of the…
Qual è il ruolo di IK
The movement of the child bone drives the movement of the parent bone, which is Inverse Kinematics (IK). IK is…
Qual è il ruolo della curvatura nelle proprietà ossee diritte
Bend is for straight bones, and it can adjust the flexibility of the character's bones. Click a straight bone >…
Come capovolgere un carattere modello
Normally the character’s side view is leftward, you can flip it horizontally in the animation editor. In the animation editor,…
Come sostituire alcuni dei livelli di un personaggio in modalità animata
Sometimes you need to add a motion such as a hand holding things to a character, and then you need…
Come cambiare il colore dei capelli del personaggio in modalità animata
In the animate mode, double-click on the hair layer; Click [Change Color] in the [Replace Layer] pop-up > [Pick Screen…
Come aggiungere espressioni facciali come ammiccare e parlare
When creating a character, it is often necessary to add facial expressions to it. There are two situations for adding…
Come regolare i vestiti del personaggio dopo aver aggiunto un modello di movimento seduto
When adding sitting motions to characters, some characters may have clothes that are off their body, this is because the…