Animatie
27Hoe de versoepelingsfunctie te gebruiken
Adjusting the easing function allows you to adjust the speed of the character’s bone movement between two keyframes. 1. Using…
Hoe u gidsen maakt
Adding guides while animating allows you to adjust the character's motions more precisely. Drag from the horizontal/vertical ruler to create…
Hoe de snelheid van de beweging aan te passen
The higher the frame rate, the faster the action, and vice versa. Select any number in the timeline to adjust…
Hoe het visuele venster te gebruiken
The visual window is the visible area of the published content. Adding a visual window to a character and adjusting…
Loop Start/End gebruiken
Select the period to loop, preview the range of the animation and check the motion is correct for that period.…
Hoe de functie Capture te gebruiken
When you want to save a certain frame of your character's motion, you can use the [Capture] feature to save…
Een sjabloonbeweging toevoegen
Use template motions to quickly add motions to your character. After adding a skeleton to your character, enter animation editor…
Hoe de bewegingssporen en botten van het personage te verbergen of te tonen
Tick [Movement] can show the character's movement tracks when previewing bone movements, helping to edit bone motion more accurately. Tick…
Layer Frames en Bone Frames' Step and Indent
Use the [Step] and [Indent] features of the timeline right-click operation to adjust the position of layer frames/bone frames in…
Laagframes of botframes groeperen en degroeperen
Grouping layer frames/bone frames make it more convenient to manage multiple layer frames/bone frames. Ungrouping layer frames/bone frames to modify…
Aangepaste beweging opslaan
The [Save Motion] feature within the timeline allows you to combine your custom character motions and save them to the…
Hoe een stuk animatie te publiceren
When you want to publish only a piece of your character's motion, you can use the [Export] feature to select…
Hoe Auto Keyframe te gebruiken
Within the timeline, setting auto keyframe makes it quicker to add layer frames and bone frames. Click [Edit] in the…
Voeg video toe
The purpose of adding a video is to provide a reference for the subsequent application of the character to the…
GIF toevoegen
The purpose of adding a GIF is to provide a reference for the subsequent application of the character to the…
Audio toevoegen
The purpose of adding audio is to provide a reference for the subsequent application of the character to your animated…
Hoe botframes te gebruiken
How to use bone frames? A bone frame is a frame in which a character's bone motion changes. Adding bone…
Laagkaders gebruiken
A layer frame is a frame in which the character's layer changes. Adding layer frames within the timeline allows you…
Animatie tijdlijn
After adding a skeleton to the character, you can proceed to the animation editor to animate it. Today we're going…
De weergavevolgorde van lagen aanpassen
When animating, when a part of a character's layers is misaligned it is necessary to adjust the order of the…
Wat is de rol van IK
The movement of the child bone drives the movement of the parent bone, which is Inverse Kinematics (IK). IK is…
Wat is de rol van buiging in rechte boteigenschappen
Bend is for straight bones, and it can adjust the flexibility of the character's bones. Click a straight bone >…
Een sjabloonkarakter spiegelen
Normally the character’s side view is leftward, you can flip it horizontally in the animation editor. In the animation editor,…
Hoe sommige lagen van een personage in de animatiemodus te vervangen
Sometimes you need to add a motion such as a hand holding things to a character, and then you need…
Hoe de kleur van het haar van het personage te veranderen in de animatiemodus
In the animate mode, double-click on the hair layer; Click [Change Color] in the [Replace Layer] pop-up > [Pick Screen…
Gezichtsuitdrukkingen toevoegen, zoals knipogen en praten
When creating a character, it is often necessary to add facial expressions to it. There are two situations for adding…
Hoe de kleding van het personage aan te passen na het toevoegen van een sjabloon voor zittende beweging
When adding sitting motions to characters, some characters may have clothes that are off their body, this is because the…