Animacja
27Jak korzystać z funkcji wygładzania
Adjusting the easing function allows you to adjust the speed of the character’s bone movement between two keyframes. 1. Using…
Jak tworzyć przewodniki
Adding guides while animating allows you to adjust the character's motions more precisely. Drag from the horizontal/vertical ruler to create…
Jak dostosować prędkość ruchu
The higher the frame rate, the faster the action, and vice versa. Select any number in the timeline to adjust…
Jak korzystać z okna wizualnego
The visual window is the visible area of the published content. Adding a visual window to a character and adjusting…
Jak korzystać z początku/końca pętli
Select the period to loop, preview the range of the animation and check the motion is correct for that period.…
Jak korzystać z funkcji przechwytywania
When you want to save a certain frame of your character's motion, you can use the [Capture] feature to save…
Jak dodać ruch szablonu
Use template motions to quickly add motions to your character. After adding a skeleton to your character, enter animation editor…
Jak ukryć lub pokazać ślady ruchu i kości postaci
Tick [Movement] can show the character's movement tracks when previewing bone movements, helping to edit bone motion more accurately. Tick…
Krok i wcięcie ramek warstwowych i ramek kostnych
Use the [Step] and [Indent] features of the timeline right-click operation to adjust the position of layer frames/bone frames in…
Grupuj i rozgrupuj ramki warstw lub ramki kości
Grouping layer frames/bone frames make it more convenient to manage multiple layer frames/bone frames. Ungrouping layer frames/bone frames to modify…
Jak zapisać niestandardowy ruch
The [Save Motion] feature within the timeline allows you to combine your custom character motions and save them to the…
Jak opublikować kawałek animacji
When you want to publish only a piece of your character's motion, you can use the [Export] feature to select…
Jak korzystać z automatycznej klatki kluczowej
Within the timeline, setting auto keyframe makes it quicker to add layer frames and bone frames. Click [Edit] in the…
Dodaj wideo
The purpose of adding a video is to provide a reference for the subsequent application of the character to the…
Dodaj GIF-a
The purpose of adding a GIF is to provide a reference for the subsequent application of the character to the…
Dodaj dźwięk
The purpose of adding audio is to provide a reference for the subsequent application of the character to your animated…
Jak korzystać z ramek kostnych
How to use bone frames? A bone frame is a frame in which a character's bone motion changes. Adding bone…
Jak korzystać z ramek warstw
A layer frame is a frame in which the character's layer changes. Adding layer frames within the timeline allows you…
Oś czasu animacji
After adding a skeleton to the character, you can proceed to the animation editor to animate it. Today we're going…
Jak dostosować kolejność wyświetlania warstw
When animating, when a part of a character's layers is misaligned it is necessary to adjust the order of the…
Jaka jest rola IK
The movement of the child bone drives the movement of the parent bone, which is Inverse Kinematics (IK). IK is…
Jaka jest rola zgięcia we właściwościach kości prostej
Bend is for straight bones, and it can adjust the flexibility of the character's bones. Click a straight bone >…
Jak odwrócić postać szablonu
Normally the character’s side view is leftward, you can flip it horizontally in the animation editor. In the animation editor,…
Jak zamienić niektóre warstwy postaci w trybie animacji
Sometimes you need to add a motion such as a hand holding things to a character, and then you need…
Jak zmienić kolor włosów postaci w trybie animacji
In the animate mode, double-click on the hair layer; Click [Change Color] in the [Replace Layer] pop-up > [Pick Screen…
Jak dodać wyrazy twarzy, takie jak mruganie i mówienie
When creating a character, it is often necessary to add facial expressions to it. There are two situations for adding…
Jak dopasować ubranie postaci po dodaniu szablonu ruchu w pozycji siedzącej
When adding sitting motions to characters, some characters may have clothes that are off their body, this is because the…