Animation

27 articles

Comment ajuster les vêtements du personnage après avoir ajouté un modèle de mouvement assis

Last Updated: janvier 30, 2023

When adding sitting motions to characters, some characters may have clothes that are off their body, this is because the end of the clothes is not attached to the body. The following is the solution. 1. From the parent node, add a curved bone to the end of the clothes; 2. Click the bone frame…

Comment ajouter des expressions faciales telles que cligner des yeux et parler

Last Updated: janvier 3, 2023

When creating a character, it is often necessary to add facial expressions to it. There are two situations for adding facial expressions to the character: 1. Use a custom character; 2. Use a template character. Here is an example of adding a wink expression, with the following tutorial. 1. Use a custom character (1) Add…

Comment changer la couleur des cheveux du personnage en mode animation

Last Updated: décembre 26, 2022

In the animate mode, double-click on the hair layer; Click [Change Color] in the [Replace Layer] pop-up > [Pick Screen Color] > [Select New Color] > select a color > [OK].

Comment remplacer certaines couches d'un personnage en mode animation

Last Updated: février 1, 2023

Sometimes you need to add a motion such as a hand holding things to a character, and then you need to replace the layer of the character’s hand. The following is a tutorial on how to do this. 1. Move the playhead to any frame > [+Bone] > move the bone to add actions; 2….

Comment retourner un personnage de modèle

Last Updated: février 1, 2023

Normally the character’s side view is leftward, you can flip it horizontally in the animation editor. In the animation editor, after adding all the motions to the character, the character can be flipped over. Hold down the Ctrl key to select all the bone frames > click [Flip] at the top left of the interface….

Quel est le rôle de la courbure dans les propriétés de l'os droit

Last Updated: février 1, 2023

Bend is for straight bones, and it can adjust the flexibility of the character’s bones. Click a straight bone > set the bend value in the properties panel. The higher the value, the greater the curvature of the straight bone.

Quel est le rôle de l'IK

Last Updated: février 1, 2023

The movement of the child bone drives the movement of the parent bone, which is Inverse Kinematics (IK). IK is used for straight bones to constrain the length of the figure’s legs and arms. Tick IK when adjusting the figure’s reach and leg lifts to prevent the changing of the figure’s leg and arm lengths….

Comment ajuster l'ordre d'affichage des calques

Last Updated: janvier 4, 2023

When animating, when a part of a character’s layers is misaligned it is necessary to adjust the order of the layers to correct their position. In the animation editor, find out the misaligned layers > click and drag the layer to reorder it.

Chronologie des animations

Last Updated: janvier 30, 2023

After adding a skeleton to the character, you can proceed to the animation editor to animate it. Today we’re going to take a closer look at the animation timeline in the animation editor. In the animation timeline you can add motions, expressions, etc. by adding layers frames and bone frames; preview character motions; customize the…

Comment utiliser les cadres de calque

Last Updated: mars 9, 2023

A layer frame is a frame in which the character’s layer changes. Adding layer frames within the timeline allows you to add expressions to your character and enables layer replacement. A layer frame allows multiple layers to be replaced. The following is a tutorial on how to add and edit layer frames. Move the playhead…

Comment utiliser les cadres en os

Last Updated: janvier 4, 2023

How to use bone frames? A bone frame is a frame in which a character’s bone motion changes. Adding bone frames within the timeline allows you to add body actions to your character. You can only set one action in a bone frame, if you want to add more continuous actions to your character, you…

Ajouter du son

Last Updated: juin 15, 2023

The purpose of adding audio is to provide a reference for the subsequent application of the character to your animated video. Click [+Audio] > select a local MP3/WAV/WAM/FLAC/APE/ACC file > click [Open] > click on the Preview animation button to preview the overall effect.

Ajouter un GIF

Last Updated: janvier 3, 2023

The purpose of adding a GIF is to provide a reference for the subsequent application of the character to the animated video. Click [+GIF] > select a GIF file from the local folder > [Open]. You can drag the border of the GIF display box to scale it in the canvas, and click the preview…

Ajouter une vidéo

Last Updated: janvier 3, 2023

The purpose of adding a video is to provide a reference for the subsequent application of the character to the animated video. Click [+Video] > select an MP4 file in the local folder > [Open]. You can drag the border of the video display box to scale it in the canvas, and click the preview…

Comment utiliser l'image clé automatique

Last Updated: février 1, 2023

Within the timeline, setting auto keyframe makes it quicker to add layer frames and bone frames. Click [Edit] in the timeline > tick [Auto Keyframe] > move the playhead to any frame > adjust the character’s movement and replace the character’s layer, and a bone frame and layer frame will be added automatically.

Comment publier un morceau d'animation

Last Updated: janvier 3, 2023

When you want to publish only a piece of your character’s motion, you can use the [Export] feature to select any animation segment to publish. By dragging the left and right ends of the slider and moving the slider, you can select a piece of animation to publish.

Comment enregistrer un mouvement personnalisé

Last Updated: janvier 4, 2023

The [Save Motion] feature within the timeline allows you to combine your custom character motions and save them to the [Custom] motion library, making it easy to add motion to your next custom character. 1. Hold down Ctrl to select all the layer frames and bone frames; Or combine the layer frames and bone frames…

Regrouper et dégrouper des cadres de calque ou des cadres d'os

Last Updated: janvier 4, 2023

Grouping layer frames/bone frames make it more convenient to manage multiple layer frames/bone frames. Ungrouping layer frames/bone frames to modify the layers and modify the bone movements. Group layer frames/bone frames: Hold down Ctrl to select all the layer frames/bone frames > right-click to select [Group] in the pop-up window. Ungroup layer frames/bone frames: Click…

Étape et retrait des cadres de calque et des cadres d'os

Last Updated: février 1, 2023

Use the [Step] and [Indent] features of the timeline right-click operation to adjust the position of layer frames/bone frames in the timeline more precisely. Click a layer frame/bone frame > right-click to select [Step]/[Indent] in the pop-up window. Note: step affects only the selected frame, indent affects all subsequent frames.

Comment masquer ou afficher les pistes de mouvement et les os du personnage

Last Updated: janvier 4, 2023

Tick [Movement] can show the character’s movement tracks when previewing bone movements, helping to edit bone motion more accurately. Tick [Bone] provides a clear view of the character’s bones and allows for easier setting of bone properties. In the timeline, click [Edit] > tick [Movement] and [Bone]. When you need to hide them, uncheck them.

Comment ajouter un modèle de mouvement

Last Updated: janvier 30, 2023

Use template motions to quickly add motions to your character. After adding a skeleton to your character, enter animation editor > drag a template motion to the timeline. Note: The skeleton of a template motion may not match the skeleton of a custom character, and you will need to ungroup the bone frames to adjust…

Comment utiliser la fonctionnalité de capture

Last Updated: janvier 4, 2023

When you want to save a certain frame of your character’s motion, you can use the [Capture] feature to save a screenshot of that frame as a PNG image. Move the playhead to any frame > click [Capture] > name the file > [Save].

Comment utiliser le début/la fin de la boucle

Last Updated: janvier 4, 2023

Select the period to loop, preview the range of the animation and check the motion is correct for that period. Fill in the loop start and end frames in the loop area to loop only the period between the start and end frames.

Comment utiliser la fenêtre visuelle

Last Updated: janvier 30, 2023

The visual window is the visible area of the published content. Adding a visual window to a character and adjusting its size and position can achieve the effect of displaying only a part of the character after publishing. Tick [Visual Window] at the top of the editors > click [Edit] to set the size and…

Comment régler la vitesse du mouvement

Last Updated: février 1, 2023

The higher the frame rate, the faster the action, and vice versa. Select any number in the timeline to adjust the frame rate. The frame rate is the number of frames or images shown per second, the default setting is 24 frames per second. The following is the effect when the frame rate is at…

Comment créer des guides

Last Updated: février 1, 2023

Adding guides while animating allows you to adjust the character’s motions more precisely. Drag from the horizontal/vertical ruler to create a guide. Right-click to delete the guides.

Comment utiliser la fonction d'accélération

Last Updated: janvier 30, 2023

Adjusting the easing function allows you to adjust the speed of the character’s bone movement between two keyframes. 1. Using the system’s preset easing function (1) Select a bone of the character; (2) Click on the [Edit] button of the Easing Function in the properties panel; (3) Select an easing function from the system list;…

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