Use template motions to quickly add motions to your character.
After adding a skeleton to your character, enter animation editor > drag a template motion to the timeline.
Note: The skeleton of a template motion may not match the skeleton of a custom character, and you will need to ungroup the bone frames to adjust the action frame by frame.
(Click to view: Group and ungroup layer frames or bone frames.)

A template motion often comes with layer frames, which may not match some layers of the custom character, so you can ungroup the layer frames to replace layers, or delete all the layer frames and keep only bone frames.
(Click to view: How to replace some of the layers of a character in the animate mode?)

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