Kako prilagoditi obseg in položaj kosti

After adding bones to a character, the bones may not be precisely centered on the layer, so you can adjust the scale and position of the bones to make them fit the layer better.

Click a bone to bring up the bone properties panel in the bone editor.

1. Adjust the X and Y values of the bones to adjust their position.

2. Adjust the X/Y scaling values to adjust the bones’ scaling on the X/Y axis.

3. Adjust the rotation value to adjust their rotation angle.

sl_SISlovenščina