How to Bind Skeleton Nodes to a Layer

After adding bones for the character, you need to bind each node to the corresponding layer to avoid the bones being separated from the layer when animating. (Note: PNG format images do not require node binding.)

  • Click a node > click [Edit] in the properties panel;
  • Find the node corresponding layer and click [Bind];
  • If you have bound the wrong layer, click [Unbind], and bind it to the correct layer.
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