Bend is for straight bones, and it can adjust the flexibility of the character’s bones.
Click a straight bone > set the bend value in the properties panel. The higher the value, the greater the curvature of the straight bone.
![](https://help.mangoanimate.com/wp-content/uploads/2022/12/1-1.gif)
Bend is for straight bones, and it can adjust the flexibility of the character’s bones.
Click a straight bone > set the bend value in the properties panel. The higher the value, the greater the curvature of the straight bone.